using UnityEngine;
using System.Collections;
public class Camera_Follow : MonoBehaviour
{
public GameObject player;
private Vector3 offset;
private Vector3 newtrans;
void Start ()
{
offset.x = transform.position.x - player.transform.position.x;
offset.z = transform.position.z - player.transform.position.z;
newtrans=transform.position;
//not taking y as we wont update y position.
}
void LateUpdate ()
{
newtrans.x= player.transform.position.x + offset.x;
newtrans.z= player.transform.position.z + offset.z;
transform.position = newtrans;
}
}